Global Immersive Virtual Reality Market is expected to reach
USD 1.88 billion by 2020, according to a new study by Grand View Research,
Inc. The industry is expected to witness profound growth over the next five
years, as more consumer devices hit the market. Immersive VR headsets came into
prominence during 2013 with the arrival of the Oculus Rift Developer Kit. The
device is widely credited with giving the consumer VR space a kick start and
creating anticipation & hype among consumers. Over the past two years, the
industry has witnessed arrival of several consumer version VR headsets such as
the VRTX One, Durovis Dive, Homido, and the low-cost Google Cardboard, thereby
popularizing the technology.
Presently, immersive VR headsets are only partly
commercialized and several consumer versions are anticipated to be launched in
2015–2016, including the Oculus Rift, HTC Vive, Sony PlayStation VR, and FOVE.
GTDs and other motion tracking peripherals have also gained significant
acceptance as an accessory to the HMD. Virtual reality PDWs have evolved in
technology and resolution. Development and provision of CAVE systems and VR
rooms for consumers are expected to boost demand for PDWs.
Technological development triggers a plethora of VR
solutions with varied capabilities that allow users to experience utmost
immersion. Making the VR experience more real serves as a key driver towards
market penetration and adoption. Most of the available solutions are limited to
head tracking leaving tremendous opportunities for the development of new
technologies that increase the user’s sense of immersion and presence.
VR devices may pose inconvenience to certain users owing to
their ergonomics and weight. Bulky devices offer render users with a sense of
fatigue and discomfort after prolonged use. Simulation sickness is one of the
greatest hurdles to be overcome, while designing VR experiences. Key
stakeholders have been focusing on the issue aggressively and tackling it with
extreme precision, keeping sensitivity and user comfort at priority.
Full Research Report on Global Immersive Virtual Reality
Market Analysis:
http://www.grandviewresearch.com/industry-analysis/immersive-virtual-reality-market
http://www.grandviewresearch.com/industry-analysis/immersive-virtual-reality-market
Further key findings from the study suggest:
- Fully
immersive technologies are expected to be the largest and fastest growing
technology segment over the forecast period owing to growing popularity of
wearable devices among consumers. The segment accounted for over 75% of
the revenue in 2014.
- HMDs
dominate the global immersive VR market share. Mobile VR headsets make use
of smartphones for the screen, for example, Google Cardboard, whereas
integrated HMDs have inbuilt screens, for example, Oculus Rift. The segment
accounted for over 60% of the revenue in 2014.
- Demand
in retail and medical sectors is expected to witness exponential growth
over the next five years. Consumer electronics application accounted for
the largest share of 45% in 2014, and this trend is expected to continue
over the forecast period.s
- North
America immersive virtual reality market accounted for about 50% of the
overall share in 2014 owing to the presence of key vendors in the region
coupled with a myriad of technology giants. Affordability and availability
of consumer VR continue to drive growth across regions.
- Several
start-ups and individuals with technological expertise have raised funds
through Kickstarter and promoted their solutions through online campaigns.
Consumer electronics manufacturers such as Sony, HTC, and Samsung, and
technology giants such as Google, Facebook, and Microsoft have also
ushered into the market with VR solutions.
View more reports of
this category by Grand View Research at: http://www.grandviewresearch.com/industry/emerging-and-next-generation-technologies
Grand View Research
has segmented the Immersive Virtual Reality (IVR) Market on the basis of
technology, device, application, and region:
Immersive Virtual Reality Technology Outlook (Revenue,
USD Million, 2013 – 2020)
- Semi-immersive
- Fully
immersive
Immersive Virtual Reality Device Outlook (Revenue, USD
Million, 2013 – 2020)
- HMD
- GTD
- PDW
Immersive Virtual Reality Application Outlook (Revenue,
USD Million, 2013 – 2020)
- Aerospace
& defense
- Consumer
electronics
- Medical
- Retail
- Others
Immersive Virtual Reality Regional Outlook (Revenue, USD
Million, 2013 – 2020)
- North
America
- U.S.
- Canada
- Europe
- Germany
- UK
- Asia
Pacific
- China
- Japan
- Latin
America
- MEA
View Press Release of this research report by Grand View
Research: http://www.grandviewresearch.com/press-release/global-immersive-virtual-reality-market
About Grand View ResearchGrand View Research, Inc. is a U.S. based market research and consulting company, registered in the State of California and headquartered in San Francisco. The company provides syndicated research reports, customized research reports, and consulting services. To help clients make informed business decisions, we offer market intelligence studies ensuring relevant and fact-based research across a range of industries, from technology to chemicals, materials and healthcare.
For More Information: www.grandviewresearch.com
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